Scorched — atmospheric hellmode for RedM Create a dramatic, radius-based environmental burn zone at a fixed center point.
Tune intensity from subtle to overwhelming, choose fire or nofire, set a timed duration or leave it running, and anchor the center to source/player/coords. Built for events, jobs, and admin control:
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exports.scorched:StartHellMode(...) -
exports.scorched:StopHellMode(...) -
exports.scorched:IsHellModeActive(...)
Supports multiple active zones at once, with automatic start/stop for players entering or leaving range. Open Source Free and available now!
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