[ RP-Presets ]
RedM tool for staff: save a full combat & damage profile (proofs + combat
actions) and apply with one command instead of tuning a long list of flags
by hand.
[ Proofs vs generic invincibility ]
• Proofs = control by damage type: bullets, flame, explosion, collision,
melee, steam, smoke, headshot, projectile, etc.
• More specific than a vague "invincible" that blocks everything at once —
you set which categories are mitigated and which still apply, per preset
(e.g. only fire, only headshots, or any combination in config).
[ Combat actions ]
What a ped can do in combat and what others can do to them — grapple,
knockout, tackle, choke, and the rest of the flags this resource exposes.
[ UI: players, NPCs, marker, load ]
• Built-in UI lists players and NPCs in range; filter players only,
NPCs only, or both.
• Marker on the selected target.
• Heavier client tick when marker/follow is on, backs off when that path
is idle.
[ Automation ]
• Server: preset on a player by server id (ApplyPresetToPlayer).
• Client: preset on a non-player human ped (ApplyPresetToNPC).
[ Bottom line ]
One preset = one full proof + action profile, reusable and quick to apply.
Free. Open source.