RP-Presets By Benitobreal

RP-Presets By Benitobreal

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[ RP-Presets ]

RedM tool for staff: save a full combat & damage profile (proofs + combat

actions) and apply with one command instead of tuning a long list of flags

by hand.

[ Proofs vs generic invincibility ]

• Proofs = control by damage type: bullets, flame, explosion, collision,

melee, steam, smoke, headshot, projectile, etc.

• More specific than a vague "invincible" that blocks everything at once —

you set which categories are mitigated and which still apply, per preset

(e.g. only fire, only headshots, or any combination in config).

[ Combat actions ]

What a ped can do in combat and what others can do to them — grapple,

knockout, tackle, choke, and the rest of the flags this resource exposes.

[ UI: players, NPCs, marker, load ]

• Built-in UI lists players and NPCs in range; filter players only,

NPCs only, or both.

• Marker on the selected target.

• Heavier client tick when marker/follow is on, backs off when that path

is idle.

[ Automation ]

• Server: preset on a player by server id (ApplyPresetToPlayer).

• Client: preset on a non-player human ped (ApplyPresetToNPC).

[ Bottom line ]

One preset = one full proof + action profile, reusable and quick to apply.

Free. Open source.