Sorcerer — Collision-Based Spell Projectiles for RedM Real physics. Real impact. Spells travel, collide with terrain, vehicles, and players, then trigger effects and force on impact. Core
• Collision-based projectile system • Any model as projectile (fireball, rock, prop)
• Built-in force and explosion on impact • Uses RedM native particle effects Customization
• Per-spell config: model, effects, force, explosion, permissions
• Effects at launch, impact, and timeout
• Looped and one-shot effects; multiple per spell
• Vehicle weight scaling for realistic wagon reactions Integration
• VORP and RSG job/group permissions
• Export for other scripts (NPCs, bosses, quests)
• Custom hooks for sound and damage
• Levitar support for flying vehicles Result
• Config-driven base you extend, not maintain
• No framework bloat
• One config block per spell Add collision-based magic to your RedM server without heavy scripting — configure it, extend it, ship it.