Firechanter adds fire-breathing particle effects to your RedM server. Players use a single command to trigger a synced fire breath effect that everyone can see on the correct player.
FEATURES
- Synced effects: Fire breath and smoke are broadcast to all clients so every player sees the effect on the right ped.
- One command: Toggle a fire-breath loop on or off with a configurable command (default: /firebreath).
- Looped and one-shot effects: Looped fire breath runs for a set duration; when it ends, a one-shot effect (e.g. smoke) plays.
- Fully configurable: Customize command name, cooldown, loop interval, effect dictionaries, names, offsets, rotation, scale, duration, and ignition delay.
- Lightweight: Effects-only, no sound or mouth animation. No framework required; works standalone on RedM.
- Clean code: Client and server logic separated; effects tracked per ped for proper cleanup.
INCLUDED
- Client scripts (command, network events, effect resolution).
- Server script (cooldown, triggers, broadcast).
- Config file with all options and example effect entries.
- README with installation and configuration notes.
REQUIREMENTS
- RedM (rdr3)
- Lua 5.4
Support is provided for installation and configuration. Check the README for setup and config details.