Firechanter By Benitobreal

Firechanter By Benitobreal

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Firechanter adds fire-breathing particle effects to your RedM server. Players use a single command to trigger a synced fire breath effect that everyone can see on the correct player.

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FEATURES

- Synced effects: Fire breath and smoke are broadcast to all clients so every player sees the effect on the right ped.

- One command: Toggle a fire-breath loop on or off with a configurable command (default: /firebreath).

- Looped and one-shot effects: Looped fire breath runs for a set duration; when it ends, a one-shot effect (e.g. smoke) plays.

- Fully configurable: Customize command name, cooldown, loop interval, effect dictionaries, names, offsets, rotation, scale, duration, and ignition delay.

- Lightweight: Effects-only, no sound or mouth animation. No framework required; works standalone on RedM.

- Clean code: Client and server logic separated; effects tracked per ped for proper cleanup.

INCLUDED

- Client scripts (command, network events, effect resolution).

- Server script (cooldown, triggers, broadcast).

- Config file with all options and example effect entries.

- README with installation and configuration notes.

REQUIREMENTS

- RedM (rdr3)

- Lua 5.4

Support is provided for installation and configuration. Check the README for setup and config details.